Maske
04-25-2011, 03:43 AM
A fifth, sixth, seventh, etc. would be even more marvelous.
Okay, so I'm coming back to kMS. I'm somewhat dreading the push for Pots and Meso, but I'll more than likely be purchasing quite a bit of NX from time to time, so that should help balance things out for me. My question is this (and you supplying reasoning would be beneficial!):
I have four classes in mind that I would want to be, and they are ..
1. Battle Mage: In gMS, I leveled incredibly fast with this little thing. I ended up stopped at 9x because of school, but I didn't have any funding on it besides the zHelm (which I could purchase on kMS with NX, I would assume) and money for Pots.
2. Wild Hunter: I refuse to play the Mechanic, basically, and the playing style of this class has always intrigued me. It seems to be just as fast-paced as the Battle Mage, a lot of mobbing utility, and great boss potential.
3. A Cygnus Knight (more than likely either Soul Master or Flame Wizard): The only real reason I'm considering this is to get to 120, hopefully, for the giant bonus that comes along with the character and making the Ultimate Adventurer.
4. Aran/Evan: I contemplated the Evan class after they were redesigned, making them so much incredibly faster (which I hated in gMS), and then I remembered about the Aran class as well. Both seem like decent alternatives of speed, training, etc.
Anyway, the reason I'm asking YOU is because you know kMS better than I do. What's available? What's cheaper? What would benefit a guild or party more later on? Would would provide the faster training speed?
If you're able to answer all of this for me, I would honestly be so greatful.
Edit: I just noticed that there's an event going on for Magicians. I suppose, that because of this, I wouldn't mind making a Fire/Poison or Ice/Lightning under the same criteria, if that'd be worth it.
Edit 2: I also, after reading more into Spadow's Blog, saw that even Priests were heavily revamped. With the new casting speed of Shining Ray, does this make them a faster, more viable training option? I know they're ever wanted for Bossing, and I adore support classes, but the grind getting to that point of usefulness has always hindered me from going.
Okay, so I'm coming back to kMS. I'm somewhat dreading the push for Pots and Meso, but I'll more than likely be purchasing quite a bit of NX from time to time, so that should help balance things out for me. My question is this (and you supplying reasoning would be beneficial!):
I have four classes in mind that I would want to be, and they are ..
1. Battle Mage: In gMS, I leveled incredibly fast with this little thing. I ended up stopped at 9x because of school, but I didn't have any funding on it besides the zHelm (which I could purchase on kMS with NX, I would assume) and money for Pots.
2. Wild Hunter: I refuse to play the Mechanic, basically, and the playing style of this class has always intrigued me. It seems to be just as fast-paced as the Battle Mage, a lot of mobbing utility, and great boss potential.
3. A Cygnus Knight (more than likely either Soul Master or Flame Wizard): The only real reason I'm considering this is to get to 120, hopefully, for the giant bonus that comes along with the character and making the Ultimate Adventurer.
4. Aran/Evan: I contemplated the Evan class after they were redesigned, making them so much incredibly faster (which I hated in gMS), and then I remembered about the Aran class as well. Both seem like decent alternatives of speed, training, etc.
Anyway, the reason I'm asking YOU is because you know kMS better than I do. What's available? What's cheaper? What would benefit a guild or party more later on? Would would provide the faster training speed?
If you're able to answer all of this for me, I would honestly be so greatful.
Edit: I just noticed that there's an event going on for Magicians. I suppose, that because of this, I wouldn't mind making a Fire/Poison or Ice/Lightning under the same criteria, if that'd be worth it.
Edit 2: I also, after reading more into Spadow's Blog, saw that even Priests were heavily revamped. With the new casting speed of Shining Ray, does this make them a faster, more viable training option? I know they're ever wanted for Bossing, and I adore support classes, but the grind getting to that point of usefulness has always hindered me from going.