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Max
06-13-2010, 03:54 PM
Max's Battle Mage SP Guide

Too lazy to make an entire guide, so this is just for SP (for now).

First Job
10. 5 Triple Blow (5)
11. 3 Triple Blow (8)
12. 3 Triple Blow (11)
13. 3 Triple Blow (14)
14. 3 Triple Blow (17)
15. 3 Triple Blow (20) MAXED
16. 3 Dark Aura (3)
17. 3 Dark Aura (6)
18. 3 Dark Aura (9)
19. 3 Dark Aura (12)
20. 3 Dark Aura (15)
21. 3 Dark Aura (18)
22. 2 Dark Aura (20) MAXED, 1 Teleport (1)
23. 3 Teleport (4)
24. 3 Teleport (7)
25. 3 Teleport (10)
26. 3 Teleport (13)
27. 2 Teleport (15) 1 Finish Attack (1)
28. 3 Finish Attack (4)
29. 3 Finish Attack (7)
30. 3 Finish Attack (10) MAXED

End Results
20 Triple Blow MAXED
20 Dark Aura MAXED
13 Teleport MAXED
10 Finish Attack MAXED

Explanation
Triple Blow, your only useful attacking skill in first should be maxed first. Dark Aura comes next, giving you a 10% damage increase. Teleport gives you mobility, max it next. Finish Attack is maxed last because it is really bad in first job, but it will progressively get better.

Second Job
30. 2 Quad Blow (2), 1 Dark Chain (1)
31. 3 Staff Mastery (3)
32. 3 Staff Mastery (6)
33. 3 Staff Mastery (9)
34. 3 Staff Mastery (12)
35. 3 Staff Mastery (15)
36. 3 Staff Mastery (18)
37. 2 Staff Mastery (20) MAXED, 1 Quad Blow (3)
38. 3 Quad Blow (6)
39. 3 Quad Blow (9)
40. 3 Quad Blow (12)
41. 3 Quad Blow (15)
42. 3 Quad Blow (18)
43. 2 Quad Blow (20) MAXED, 1 Staff Booster (1)
44. 3 Staff Booster (4)
45. 3 Staff Booster (7)
46. 3 Staff Booster (10)
47. 3 Staff Booster (13)
48. 3 Staff Booster (16)
49. 3 Staff Booster (19)
50. 1 Staff Booster (20) MAXED, 2 Yellow Aura (2)
51. 3 Yellow Aura (5)
52. 3 Yellow Aura (8)
53. 3 Yellow Aura (11)
54. 3 Yellow Aura (14)
55. 3 Yellow Aura (17)
56. 3 Yellow Aura (20) MAXED
57. 3 Blue Aura (3)
58. 3 Blue Aura (6)
59. 3 Blue Aura (9)
60. 3 Blue Aura (12)
61. 3 Blue Aura (15)
62. 3 Blue Aura (18)
63. 2 Blue Aura (20) MAXED, 1 Dark Chain (2)
64. 3 Dark Chain (5)
65. 3 Dark Chain (8)
66. 3 Dark Chain (11)
67. 3 Dark Chain (14)
68. 3 Dark Chain (17)
69. 3 Dark Chain (20) MAXED
70. 3 Blood Drain (3)

End Results
20 Staff Mastery MAXED
20 Quad Blow MAXED
20 Dark Chain MAXED
20 Blue Aura MAXED
20 Yellow Aura MAXED
3 Blood Drain
20 Staff Booster MAXED

Explanation
First upgrade your attacking skill and get 1 Dark Chain to pull together mobs. Then start with Spell Mastery to boost your attacks. After that, work on maxing out your new attack. Max out booster, or keep it at a time that's fine for you to recast. Max your two new auras, in any order you wish. I recommend yellow because it adds weapon and moving speed. Finish off with maxing Dark Chain for Advanced later on, maxing out Staff Booster (if you left it at a certain amount before), and dumping your last 3 points into Blood Drain since you can't put them anywhere else.

Third Job
70. 1 Death Blow (1), 1 Conversion (1), 1 Advanced Dark Chain (1)
71. 2 Death Blow (3), 1 Super Body (1)
72. 3 Death Blow (6)
73. 3 Death Blow (9)
74. 3 Death Blow (12)
75. 3 Death Blow (15)
76. 3 Death Blow (18)
77. 2 Death Blow (20) MAXED, 1 Battle Mastery (1)
78. 3 Battle Mastery (4)
79. 3 Battle Mastery (7)
80. 3 Battle Mastery (10)
81. 3 Battle Mastery (13)
82. 3 Battle Mastery (16)
83. 3 Battle Mastery (19)
84. 1 Battle Mastery (20) MAXED, 2 Teleport Mastery (2)
85. 3 Teleport Mastery (5)
86. 3 Teleport Mastery (8)
87. 2 Teleport Mastery (10) MAXED, 1 Advanced Dark Chain (2)
88. 3 Advanced Dark Chain (5)
89. 3 Advanced Dark Chain (8)
90. 3 Advanced Dark Chain (11)
91. 3 Advanced Dark Chain (14)
92. 3 Advanced Dark Chain (17)
93. 3 Advanced Dark Chain (20) MAXED
94. 3 Dark Lightning (3)
95. 3 Dark Lightning (6)
96. 3 Dark Lightning (9)
97. 3 Dark Lightning (12)
98. 3 Dark Lightning (15)
99. 3 Dark Lightning (18)
100. 2 Dark Lightning (20) MAXED, 1 Super Body (2)
101. 3 Super Body (5)
102. 3 Super Body (8)
103. 3 Super Body (11)
104. 3 Super Body (14)
105. 3 Super Body (17)
106. 3 Super Body (20) MAXED
107. 3 Conversion (4)
108. 3 Conversion (7)
109. 3 Conversion (10) MAXED
110. 3 Advanced Blue Aura (3)
111. 3 Advanced Blue Aura (6)
112. 3 Advanced Blue Aura (9)
113. 3 Advanced Blue Aura (12)
114. 3 Advanced Blue Aura (15)
115. 3 Advanced Blue Aura (18)
116. 2 Advanced Blue Aura (20) MAXED, 1 Revive (1)
117. 3 Revive (4)
118. 3 Revive (7)
119. 3 Revive (10)
120. 3 Revive (13)

End Results
20 Advanced Blue Aura MAXED
20 Battle Mastery MAXED
20 Death Blow MAXED
20 Dark Lightning MAXED
10 Conversion MAXED
20 Super Body MAXED
13 Revive
10 Teleport Mastery MAXED
20 Advanced Dark Chain MAXED

Explanation
1 in those three skills will help you a lot. Death Blow upgrades your main attacking skill, Conversion gives you 64% more HP, and Advanced Dark Chain increases damage and stun time. 1 Super Body gives Yellow Aura -2 weapon speed, and then you max out Death Blow for more attack. Max out Battle Mastery for more damage and critical. Teleport Mastery is next, since it can be maxed quickly and it is very useful. Advanced Dark Chain increases number of monsters, damage, and stun time. Dark Lightning is maxed for a new mob attack. Super Body and Advanced Blue Aura are interchangeable, but I suggest Super Body to boost Dark and Yellow Aura. Conversion is maxed now because your other choices won't help you too much. Your last few points are dumped into Revive since it is really bad, and Resistance cannot put SP into past jobs.

Fourth Job
Add whatever you want.

Explanation
To make it easier, here is an overview of each of the fourth job skills of a battlemage.

Advanced Dark Aura - Increases the attack that Dark Aura gives and also drains monsters' HP when you are near them. (Passive)
Advanced Yellow Aura - Increases the speed that Yellow Aura gives and also gives you a chance to dodge monsters' attacks. (Passive)
Energize - Increases HP, Weapon Defense, and Magic Defense permanently. (Passive)
Finish Blow - Gives another hit to Triple Blow bringing it up to 6. (Passive)
Cyclone - Turns you into a cyclone in which you can move near enemies to damage them. (Active)
Dark Genesis - Attack 15 enemies and have a chance to stun them. Also powers up Dark Lightning. (Active/Passive)
Stance - Decreases knockback rate. (Active)
Shelter - Protects you and your party members from any enemy damage for a set amount of time. (Active)
Maple Hero - Increase you and your party members' base stats by a certain percentage. (Active)
Hero's Will - Resist states for a certain amount of time. (Active)

Kobe
06-13-2010, 04:36 PM
you screwed on level 22. you put in 2 SP teleport should be 13 at level 30

Altercate
06-13-2010, 04:41 PM
you screwed on level 22. you put in 2 SP teleport should be 13 at level 30
That's level 23, but still a mistake nonetheless

Max
06-13-2010, 04:41 PM
ah, fixed. thanks (:

working on a 3rd job build now...

Kobe
06-13-2010, 04:42 PM
okays

Altercate
06-13-2010, 05:23 PM
A little bit off-topic, but I'm looking for an opinion here.

Short term, are Battlemages > Dual Bladers? Or is it more of a long-term commitment kind of thing?

I'm probably gonna main a Battlemage if these turn out more useful for soloing than a Dual Blader... which means selling all of my stuff. :D

Shiek
06-13-2010, 07:47 PM
uhm why dont you put leftover second points into tele to max it? =/

Altercate
06-13-2010, 09:23 PM
uhm why dont you put leftover second points into tele to max it? =/

According to this build, there aren't any leftover points.

That and Teleport is perpetually useless for Battlemages. They walk around and they own crap with a large element of range, and they don't need to spend much time dodging attacks. Sure, if you wanna drown a couple mana elixirs to get from end of ludi to the other, but as far as training goes they need teleport no more than Dragon Knights do.

Max
06-13-2010, 09:44 PM
uhm why dont you put leftover second points into tele to max it? =/
I'm not sure if you can put points from later advancements into past ones for Resistance, and even if you could, theres no point since all you'll get is 2 pixels of range and like 6 mp less on the cost.

According to this build, there aren't any leftover points.
Well you could take out points from Dark Chain.

Shiek
06-13-2010, 10:41 PM
Ah okay, thought about doin that as you can use tele to move around while in this tornado spin thing, imo usefull. :I

Max
06-13-2010, 10:58 PM
You can't tele in Cyclone anymore

Shiek
06-13-2010, 11:33 PM
ah okay, then forget my comments :x

I'll use that guide for sure, as you seem to know a lot bout battle mage :I

Gath
06-13-2010, 11:34 PM
Ah okay, thought about doin that as you can use tele to move around while in this tornado spin thing, imo usefull. :I

That was only a glitch, and they fixed it.

OT : Good guide Max, When I`ll get my electricity back (My electricity provider cut my electricity Thursday even though we paid them and they don't work on weekends) I'll use this guide since I started a Battle Mage in Bera. ;p

FelGrand
07-02-2010, 11:24 AM
Can I continue the SP guide? I am quite interested in this one.

Volt
07-02-2010, 11:53 AM
awesomeness max! i am so gonna use this:bye:

Max
07-02-2010, 04:13 PM
gah, new skills means i have to edit it x_x

edit: updated second job (:

FelGrand
07-02-2010, 11:12 PM
2 sec Stun for Dark Chain is when it's lvl 16...

Max
07-02-2010, 11:21 PM
I'm looking at this (http://www.southperry.net/showthread.php?t=28131) thread, since we'll be getting it in 6 days.

FelGrand
07-02-2010, 11:30 PM
Hmmm, I guess I've been looking at something outdated. Forget about what I said just now.

chuanjun
07-13-2010, 03:51 PM
Just a stupid question, why do we need to max all the auras? Are we able to stack all?

darkstylazz
07-14-2010, 01:12 AM
yes

LedGuyFtw
07-21-2010, 05:18 PM
NICE BUILD U R AWESOME

SmugKip
07-21-2010, 06:40 PM
Is maxed dark chain a requirement for advanced dark chain?

Saberu
07-22-2010, 06:01 AM
geez... BM in kms or DB in gms...
some1 help me decide :(

Andy
07-22-2010, 06:02 AM
geez... BM in kms or DB in gms...
some1 help me decide :(

BM all the way

SmugKip
07-22-2010, 06:06 AM
geez... BM in kms or DB in gms...
some1 help me decide :(

Just keep playing whatever you were for about a week.

Move on to BM once the hype dies down and its possible to find a map.

Saberu
07-22-2010, 06:18 AM
but i can spam myself in GMS and camp in the map to scare noob ksers away on another computer :)
love it when they ks me and my I/L starts blizzing

Max
07-22-2010, 02:51 PM
Is maxed dark chain a requirement for advanced dark chain?
i dont really know, i havent updated this after the more recent skill changes xP

imjon
07-22-2010, 04:14 PM
Don't forget that first job advancement gives you 5 SP, instead of the usual 1.

Max
07-22-2010, 04:27 PM
You do? I did my build with the 3 we got in Tespia lol. Well with 5sp on advancement, you can max every skill in first job. I'll wait until someone gets to second to see how much sp they get on that advancement before I change the second job build.

darkstylazz
07-22-2010, 05:25 PM
yeah, I got 5 SP and maxed every 1st job skill, and yes, you need max Dark Chain to get Advanced Dark Chain

SmugKip
07-22-2010, 05:29 PM
yeah, I got 5 SP and maxed every 1st job skill, and yes, you need max Dark Chain to get Advanced Dark Chain

So would I take the points out from drain, one of the auras, or booster?

Max
07-22-2010, 06:13 PM
take it out from drain, since it sucks imo

Neko
07-24-2010, 01:56 PM
http://www.youtube.com/watch?v=jWvhq5EuemU

Guys, do you know what's the rush alike skill that battlemage is using throughout the video? Is it advanced dark chain? It seems like it doesn't pull mobs towards you but rather pushing mobs into a cluster.

EDIT: I found out it's a skill called battle charge from southperry. I think this is the skill that replaced advanced dark chain in KMST 1.2.328? I need confirmation from anyone keeps track with the changes. Thanks.

darkstylazz
07-24-2010, 05:21 PM
take it out from drain, since it sucks imo

I rather level up Drain than blue aura.

Koakuma
07-25-2010, 06:40 PM
what about 3rd job build? idk what skill up...

hawkpark
07-29-2010, 05:38 PM
I rather level up Drain than blue aura.

I rather get both and skip dark chains. Blue Aura for my teammates, yellow aura for me :)

jw859
07-30-2010, 01:44 AM
fuck i need a third job build :damn:

Khwee
07-30-2010, 05:24 AM
I rather get both and skip dark chains. Blue Aura for my teammates, yellow aura for me :)

You need to max Dark Chain to get advanced dark chain in 3rd job. Advanced chain has about double the range of regular chain and is incredibly more useful for mobbing than regular dark chain. I just left booster at level 11, drain at level 12.


fuck i need a third job build :damn:

This is what i'm doing

70: 1 Death Blow, 1 Advanced Chain, 1 Super Body (For +2 attack speed on yellow aura)

Then Max mastery >> Max Death Blow

That's all i have planned for now. Maybe ill add a point to Conversion somewhere in between for the +64% HP

Nom
07-30-2010, 12:12 PM
For the second job build, why put 2 quad blow instead of 1 and the other point in mastery? I don't really see the difference between 1 quad blow and 2 quad blow. Then again, 1 mastery doesn't make much of a difference, I guess :P

Max
07-31-2010, 04:51 PM
updated with third job (:

xpierce
07-31-2010, 06:56 PM
awesome guide max, most likely gonna use it when i make my BM.
I just don't understand exactly what blue aura does, can you explain?
I'll still probably get it because after looking at a skill table for drain I don't think its that good, but would like to know exactly what aura's effect is.

Max
07-31-2010, 06:59 PM
It absorbs some of the damage you take, iirc.

xpierce
07-31-2010, 07:12 PM
It absorbs some of the damage you take, iirc.
^^ sounds more useful than drain, i'll take it.
thank you max. Now to finish that KMS signup...

DanielxD
08-05-2010, 11:44 PM
very very good build :thumbsup:

off topic: somebody at southperry stoled this buildhttp://www.southperry.net/showthread.php?t=29648&daysprune=-1

Max
08-06-2010, 12:47 AM
very very good build :thumbsup:

off topic: somebody at southperry stoled this buildhttp://www.southperry.net/showthread.php?t=29648&daysprune=-1
they're different

hajima
08-06-2010, 01:33 AM
Good timing with this =D just got to high 60's

could you explain what revive does?

Max
08-06-2010, 02:22 AM
Every time you attack it has a chance to summon a reaper that moves around the platform it was summoned on and attacks for a certain amount of time. It used to be really good but it was nerfed and now it sucks.

hajima
08-06-2010, 03:13 AM
ah that skill looked like it wasnt useful prenerf

also is it nessasary to max conversion that early?
on paper it would seem like leaving conversion at level 1 for a while would be a good idea
nothing is going to be hitting bm's that hard with +64% hp

but anyways really nice guide

darkstylazz
08-06-2010, 04:17 AM
ah that skill looked like it wasnt useful prenerf

also is it nessasary to max conversion that early?
on paper it would seem like leaving conversion at level 1 for a while would be a good idea
nothing is going to be hitting bm's that hard with +64% hp

but anyways really nice guide

Agreed

Max
08-06-2010, 03:46 PM
ah true, I'll change that later today

Green
08-25-2010, 05:58 AM
Are you going to make a 4th job build?

Inling
09-25-2010, 08:49 PM
Is there even a Spell Mastery for BM's? o.o

VanHart
09-25-2010, 08:54 PM
Battle Mages have Staff Mastery in 2nd job and Battle Mastery in 3rd job.

Max
09-25-2010, 08:55 PM
Is there even a Spell Mastery for BM's? o.o


Battle Mages have Staff Mastery in 2nd job and Battle Mastery in 3rd job.

ah, my bad xP
fixed

Everdeen
10-25-2010, 12:29 AM
Hi Max! For Super Body you said it gives -2 weapon speed to Yellow Aura. Shouldn't it be +2?

UncleChi
12-24-2010, 05:56 AM
I have a question about Blood Drain. Why don't we get it? Is it because Blue Aura is more useful against party members? And since I'm posting why do we need Conversion if it only last for 54 seconds and eats 1900 mp? Please reply quick, I would really like that :)

LucentShade
12-24-2010, 10:25 AM
Blood Drain is extremely useful and Blue Aura also.
Maxed all the skills except booster is a better build for me.
Blue Aura decrease damage by 30% and advanced blue aura decreased it like almost 50% which is very nice in mobbing and Blood Drain drains hp for me and I don't need hp pots anymore for mobbing.
Just my own build though

UncleChi
12-24-2010, 02:37 PM
So you have level 3 booster? Doesn't that mean you have you use it repeatedly?

knighteo
05-22-2011, 07:48 AM
how do you add AP?