blitzkrieg
12-13-2008, 10:15 PM
http://img.photobucket.com/albums/v397/ddarko87/guide.png
If you're checking out this guide, you probably want to be a Gunslinger. GOOD CHOICE! Although our class does low numbers early on, the speed of each attack greatly makes up for it and the wide variety of original skills makes the Gunslinger an extremely fun class to play! A warning though, if you like seeing high damage, you should probably choose a different job. Although Gunslingers kill very fast and do good damage, we're not much of a flaunting class.. Until 3rd job! You'll start seeing some pretty decent damage come into play once you've a Valkyrie. You'll need a lot of patience to play a Gunner, but it will definitely pay off!
***Remember, all the builds, training areas and such are all just suggestions! You're definitely encouraged to be creative with your character; all of the information I'm providing here is only to help you train faster.
Well, let's get started then!
Contents
AP. AP Stats
1a. Useful Information for First Job
1b. SP Build (10-30)
1c. Training Spots (10-30)
2a. Useful Information for Second Job
2b. SP Build (30-70)
2c. Training Spots (30-70)
3a. Useful Information for Third Job
3b. SP Builds (70-120)
3c. Training Spots (70-120) *In progress*
4. SP Builds (120+)
5. Credits!
AP. AP Stats
As a Gunslinger, your primary stat is DEX and your secondary stat is STR, so you will want to roll the dice to get as close to 4 INT and 4 LUK as possible. The job advance at level 10 requires 20 DEX so you will want to raise that as quickly as possible, and afterward, keep your STR at the same level as your current level. (ie, if you're level 30, you should have 30 STR.) I would recommend adding 5 STR at levels x9 and x0 (ie, add 5 STR at level 29 and 5 STR at level 30.)
Because it's the secondary stat, STR should always be kept as low as possible. If you are able to receive STR from your equipment and still wear a level-appropriate weapon, do not add extra STR.
1a. Useful Information for First Job
As a first job Pirate, you will rely heavily on one-on-one attacks, as the only first job mob skill is a melee attack and Gunslingers are a ranged class. You are still able to use the mob skill (Somersault Kick) with a gun, but the damage will be a lot lower than your one-on-one damage with Double Shot.
A Gunslinger's damage during first job is very unstable. You will see many low numbers until you have maxed Mastery in second job. Your damage will eventually be a lot higher and more stable though, so it's nothing to worry about!
Skill book:
http://i35.tinypic.com/vs0yus.png
1b. SP Build (10-30)
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill
Level|Skill|Skill|Skill|Skill
10|1 Double Fire| | |
11|4 Double Fire| | |
12|7 Double Fire| | |
13|10 Double Fire| | |
14|13 Double Fire| | |
15|16 Double Fire| | |
16|19 Double Fire| | |
17|20 Double Fire|2 Dash| |
18|20 Double Fire|5 Dash| |
19|20 Double Fire|8 Dash| |
20|20 Double Fire|10 Dash|1 Quick Motion|
21|20 Double Fire|10 Dash|4 Quick Motion|
22|20 Double Fire|10 Dash|7 Quick Motion|
23|20 Double Fire|10 Dash|10 Quick Motion|
24|20 Double Fire|10 Dash|13 Quick Motion|
25|20 Double Fire|10 Dash|16 Quick Motion|
26|20 Double Fire|10 Dash|19 Quick Motion|
27|20 Double Fire|10 Dash|20 Quick Motion|2 Somersault Kick
28|20 Double Fire|10 Dash|20 Quick Motion|5 Somersault Kick
29|20 Double Fire|10 Dash|20 Quick Motion|8 Somersault Kick
30|20 Double Fire|10 Dash|20 Quick Motion|11 Somersault Kick
Final skill set:
20 Double Fire (Max)
20 Quick Motion (Max)
10 Dash (Max)
11 Somersault Kick
1c. Training Spots (10-30)
10-15
Snails / Slimes / Orange Mushrooms in HHG1
Slime tree in Ellinia
Orange Mushroom Garden (Hidden street one map west of HHG1)
Henesys PQ
16-20
Pigs (Mini dungeon or Rainbow Forest)
Green & Horny Mushrooms (Mushroom tree in Ellinia)
Henesys PQ
Ariant PQ (level 20)
21-25
Green & Horny Mushrooms (Mushroom tree in Ellinia)
Horny & Zombie Mushrooms (Ant Tunnel)
Crows (Jipang)
Sand Bunnies (Ariant)
Sand Moles (Ariant)
Kerning PQ
Ariant PQ
26-30
Wild Boars (Land of Wild Boar 1 or 2)
Horny & Zombie Mushrooms (Ant Tunnel)
Crows (Jipang)
Sand Bunnies (Ariant)
Sand Moles (Ariant)
Baby Cacti (Ariant)
Scorpions (Ariant)
Kerning PQ
Ariant PQ
***DON'T FORGET TO DO YOUR QUESTS!!***
Quests are a big part of MapleStory and can help you get your EXP a LOT faster! Also they will help you greatly with potions early on!
2a. Useful Information for Second Job
In second job you will start off by increasing that horrible minimum damage you have! Once you have a nice level of Mastery built up you'll notice your damage becoming a whole lot more stable. Also a noticeable difference will be the type of attacking you will be doing. Unlike first job where you focused on one-on-one attacks, second job will utilize your mobbing skills to their full potential! After maxing Mastery you will want to max Invisible Shot very quickly as it will be your new main attacking skill, but don't expect to remove Double Shot from your keys yet. Double Shot is still a very useful skill in second job and will often be used to help create mobs.
Invisible Shot - Your new mob skill
Invisible Shot is a very useful and unique skill. It functions a lot like an Arch I/L Mage's Chain Lightning attack, in that it hits monsters one-by-one in succession. The most it will hit at any time is 3 monsters. The cool thing about Invisible Shot is its unique range. Although it doesn't reach as far as Double Shot horizontally, it hits monsters slightly above and below your character. This helps GREATLY if you're training in Magatia where the monsters walk below platforms where you can stand and easily spam Invisible Shot.
Backstep Shot
Backstep Shot is a really unique skill, but there's a few misconceptions about it, one being that it's spammable; it's not. Backstep Shot can be used about once every 2 seconds. Also, like FJ, the distance that the skill will shoot you backwards increases as you level it up more, so you'll have a lot more distance with level 20 BS than with level 1. The distance increases with every 4 SP you place into it.
Skill book:
http://i35.tinypic.com/33pfzfd.png
2b. SP Build (30-70)
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill
Level|Skill|Skill|Skill|Skill|Skill|Skill|Skill|Sk ill
30|1 Invisible Shot| | | | | | |
31|1 Invisible Shot|3 Gun Mastery| | | | | |
32|1 Invisible Shot|6 Gun Mastery| | | | | |
33|1 Invisible Shot|9 Gun Mastery| | | | | |
34|1 Invisible Shot|12 Gun Mastery| | | | | |
35|1 Invisible Shot|15 Gun Mastery| | | | | |
36|1 Invisible Shot|18 Gun Mastery| | | | | |
37|3 Invisible Shot|19 Gun Mastery| | | | | |
38|6 Invisible Shot|19 Gun Mastery| | | | | |
39|9 Invisible Shot|19 Gun Mastery| | | | | |
40|12 Invisible Shot|19 Gun Mastery| | | | | |
41|15 Invisible Shot|19 Gun Mastery| | | | | |
42|18 Invisible Shot|19 Gun Mastery| | | | | |
43|20 Invisible Shot|19 Gun Mastery|1 Critical Gun| | | | |
44|20 Invisible Shot|19 Gun Mastery|4 Critical Gun| | | | |
45|20 Invisible Shot|19 Gun Mastery|7 Critical Gun| | | | |
46|20 Invisible Shot|19 Gun Mastery|10 Critical Gun| | | | |
47|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|3 Gun Booster| | | |
48|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster| | | |
49|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|3 Wings| | |
50|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|1 Backstep Shot| |
51|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|4 Backstep Shot| |
52|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|7 Backstep Shot| |
53|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|10 Backstep Shot| |
54|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|13 Backstep Shot| |
55|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|16 Backstep Shot| |
56|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|19 Backstep Shot| |
57|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|7 Wings|20 Backstep Shot| |
58|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| |
59|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 3 Fake Shot|
60|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 6 Fake Shot|
61|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 9 Fake Shot|
62|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 12 Fake Shot|
63|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 15 Fake Shot|
64|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 18 Fake Shot|
65|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|7 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
66|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|10 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
67|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|13 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
68|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|16 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
69|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|19 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
70|20 Invisible Shot|20 Gun Mastery|10 Critical Gun|20 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|1 Throwing Bomb
Final skill set:
20 Invisible Shot (Max)
10 Critical Gun (Max)
20 Gun Mastery (Max)
20 Backstep Shot (Max)
20 Fake Shot (Max)
20 Gun Booster (Max)
10 Float (Max)
1 Throwing Bomb
2c. Training Spots (30-70)
30-35
Wild Boars (Land of Wild Boar 1 or 2)
Scorpions (Ariant)
Crows (Jipang)
Fire Boars (Burning Zone)
Teddies (Terrace Hall)
Cube Slimes (Magatia's Alchemist center, room 101)
Monster Carnival PQ
Ludibrium PQ (Level 35)
36-40
Fire Boars (Burning Zone)
Rumos and Triple Rumos (Magatia's Jenumist Lab, room 103)
Jr. Wraiths (Kerning Subway)
Retz (Helios Tower)
Sand Dwarves / Dark Sand Dwarves (Ariant)
Monster Carnival PQ
Ludibrium PQ
41-45
Iron Mutaes (Magatia's Alcadno Lab, room B-3)
Lanterns (Pine Forest 1, Jipang)
Retz (Helios Tower)
Sand Dwarves / Dark Sand Dwarves (Ariant)
Monster Carnival PQ
Ludibrium PQ
Elin PQ (Level 45)
46-50
Iron Mutaes (Magatia's Alcadno Lab, room B-3)
Lanterns (Pine Forest 1, Jipang)
Mithril Mutaes (Magatia's Alcadno Lab, room B-1?)
Monster Carnival PQ
Ludibrium PQ
Elin PQ
51-55
Roids (Magatia's Alcadno Lab, room C-1)
Lanterns (Pine Forest 1, Jipang)
Iron Mutaes (Magatia's Alcadno Lab, room B-3)
Straw Training Dummies (Mu Lung)
Golems (Golem Forest Mini Dungeon)
Orbis PQ
Elin PQ
56-70
Roids (Magatia's Alcadno Lab, room C-1)
Roids and NeoHuroids (Magatia's Alcadno Lab, room C-2)
Lanterns (Pine Forest 1, Jipang)
Mixed Golems (Forest of Golem)
Golems (Golem Forest Mini Dungeon)
Straw Training Dummies (Mu Lung)
Orbis PQ
***DON'T FORGET TO DO YOUR QUESTS!!***
Quests are a big part of MapleStory and can help you get your EXP a LOT faster! Also they will help you greatly with potions early on!
3a. Useful Information for Third Job
Third job brings about a total transformation in the Gunslinger's fighting style. You'll now switch from Invisible Shot mobbing to one-on-one combat with Triple Fire with the aid of some great summons and a new skill to incapacitate your enemy. Because of this change in style, you'll begin to see some very high numbers as a Valkyrie instead of the usual low Gunslinger damage.
Gaviota and Cooling Effect
Many people have made guides in the past that want you to get Gaviota before Cooling Effect. It's a very bad idea. Gaviota removes the stun from Fake Shot when it drops a bomb on a stunned monster but it doesn't remove CE's freeze. Because of this, I recommend getting Cooling Effect before Gaviota so you'll have something to incapacitate the enemy with. UPDATE: Octopus also removes the stun. Cooling Effect is 100% required to effectively train with summons.
Skill book:
http://i38.tinypic.com/24q8wzl.png
3b. SP Builds (70-120)
Jr. Newties Build
This build will allow you to train effectively on Jr. Newties starting at level 80. From 80 to 94 you will only be able to attack from the safe spot behind the rope because of your low level of Cooling Effect, but starting at level 94 you will have the option to train on the platform directly facing the middle grouping of Jr Newties. You'll be able to freeze the first Newtie and kill the first two.
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill
70 - 1 Triple Fire
71 - 4 Triple Fire
72 - 7 Triple Fire
73 - 10 Triple Fire
74 - 13 Triple Fire
75 - 16 Triple Fire
76 - 19 Triple Fire
77 - 20 Triple Fire, 2 Octopus
78 - 20 Triple Fire, 5 Octopus
79 - 20 Triple Fire, 8 Octopus
80 - 20 Triple Fire, 11 Octopus
81 - 20 Triple Fire, 14 Octopus
82 - 20 Triple Fire, 17 Octopus
83 - 20 Triple Fire, 20 Octopus
84 - 20 Triple Fire, 21 Octopus, 2 Cooling Effect
85 - 20 Triple Fire, 21 Octopus, 5 Cooling Effect
86 - 20 Triple Fire, 21 Octopus, 8 Cooling Effect
87 - 20 Triple Fire, 21 Octopus, 11 Cooling Effect
88 - 20 Triple Fire, 21 Octopus, 14 Cooling Effect
89 - 20 Triple Fire, 21 Octopus, 17 Cooling Effect
90 - 20 Triple Fire, 21 Octopus, 20 Cooling Effect
91 - 20 Triple Fire, 23 Octopus, 21 Cooling Effect
92 - 20 Triple Fire, 26 Octopus, 21 Cooling Effect
93 - 20 Triple Fire, 29 Octopus, 21 Cooling Effect
94 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 2 Gaviota
95 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 5 Gaviota
96 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 8 Gaviota
97 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 11 Gaviota
98 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 14 Gaviota
99 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 17 Gaviota
100 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 20 Gaviota
101 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 23 Gaviota
102 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 26 Gaviota
103 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 29 Gaviota
104 - 20 Triple Fire, 30 Octopus, 23 Cooling Effect, 30 Gaviota
105 - 20 Triple Fire, 30 Octopus, 26 Cooling Effect, 30 Gaviota
106 - 20 Triple Fire, 30 Octopus, 29 Cooling Effect, 30 Gaviota
107 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 2 Fire Burner
108 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 5 Fire Burner
109 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 8 Fire Burner
110 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner
111 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 3 Homing
112 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 6 Homing
113 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 9 Homing
114 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 12 Homing
115 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 15 Homing
116 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 18 Homing
117 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 21 Homing
118 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 24 Homing
119 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 27 Homing
120 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 30 Homing
Final skill set:
20 Triple Fire (Max)
30 Cooling Effect (Max)
30 Octopus (Max)
30 Homing (Max)
30 Gaviota (Max)
11 Fire Burner
Kentaurus Skill Build
This build will allow you to train on Red and Black Kentaurus in Riprey during 7x and 8x. Cooling Effect is maxed early to get the most benefit from mobbing these freezable monsters and Octopus is added immediately after CE for the extra damage addition and to prepare for higher leveled training. Using this build, you'll still have the option to train with Cooling Effect, Octopus, and Triple Fire at Jr. Newties at level 94, but it makes you more suited for training on Kents until that time. The EXP may not be as fast using this method, but it will probably be a lot more entertaining. Your final skill set will be the same as in the Jr. Newties build.
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill
70 - 1 Triple Fire
71 - 4 Triple Fire
72 - 7 Triple Fire
73 - 10 Triple Fire
74 - 13 Triple Fire
75 - 16 Triple Fire
76 - 19 Triple Fire
77 - 20 Triple Fire, 2 Cooling Effect
78 - 20 Triple Fire, 5 Cooling Effect
79 - 20 Triple Fire, 8 Cooling Effect
80 - 20 Triple Fire, 11 Cooling Effect
81 - 20 Triple Fire, 14 Cooling Effect
82 - 20 Triple Fire, 17 Cooling Effect
83 - 20 Triple Fire, 20 Cooling Effect
84 - 20 Triple Fire, 23 Cooling Effect
85 - 20 Triple Fire, 26 Cooling Effect
86 - 20 Triple Fire, 29 Cooling Effect
87 - 20 Triple Fire, 30 Cooling Effect, 2 Octopus
88 - 20 Triple Fire, 30 Cooling Effect, 5 Octopus
89 - 20 Triple Fire, 30 Cooling Effect, 8 Octopus
90 - 20 Triple Fire, 30 Cooling Effect, 11 Octopus
91 - 20 Triple Fire, 30 Cooling Effect, 14 Octopus
92 - 20 Triple Fire, 30 Cooling Effect, 17 Octopus
93 - 20 Triple Fire, 30 Cooling Effect, 20 Octopus
94 - 20 Triple Fire, 30 Cooling Effect, 23 Octopus
95 - 20 Triple Fire, 30 Cooling Effect, 26 Octopus
96 - 20 Triple Fire, 30 Cooling Effect, 29 Octopus
97 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 2 Gaviota
98 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 5 Gaviota
99 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 8 Gaviota
100 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 11 Gaviota
101 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 14 Gaviota
102 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 17 Gaviota
103 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 20 Gaviota
104 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 23 Gaviota
105 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 26 Gaviota
106 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 29 Gaviota
107 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 2 Fire Burner
108 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 5 Fire Burner
109 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 8 Fire Burner
110 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner
111 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 3 Homing
112 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 6 Homing
113 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 9 Homing
114 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 12 Homing
115 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 15 Homing
116 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 18 Homing
117 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 21 Homing
118 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 24 Homing
119 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 27 Homing
120 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 30 Homing
Final skill set:
20 Triple Fire (Max)
30 Cooling Effect (Max)
30 Octopus (Max)
30 Homing (Max)
30 Gaviota (Max)
11 Fire Burner
3c. Training Spots (70-120) *In progress*
70-75
Roids and NeoHuroids (Magatia's Alcadno Lab, room C-2)
Wilder Boars (Elin's Ancient Boar map)
Mixed Golems (Forest of Golem)
Magatia PQ (71-85)
76-80
Death Teddies
Black and Red Kentaurus
Squids
Roids and NeoHuroids (Magatia's Alcadno Lab, room C-2)
Wilder Boars (Elin's Ancient Boar map)
Mixed Golems (Forest of Golem)
Magatia PQ (71-85)
81-85
Jr. Newties (Middle platform)
Black and Red Kentaurus
Death Teddies
Squids
Magatia PQ (71-85)
86-90
Jr. Newties (Middle platform)
Black and Red Kentaurus
Dual Ghost Pirates (With a party)
Spirit Vikings
Gobies
91-100
Jr. Newties (Horizontally across from the middle Newties starting at level 94)
Black and Red Kentaurus
Dual Ghost Pirates (With a party)
Spirit Vikings
Gobies
I'll update the training information as I learn it myself!
4. SP Builds (120+)
There's a lot of controversy over what skills are the best to raise first as a Captain. Here's a few possible builds to follow.
Key:
Red text = Maxed skill
Recommended build
120 - 1 Elemental Amp, 1 Air Strike, 1 Support Octo
121 - 1 Battleship, 2 Cannon
122 - 5 Cannon
123 - 8 Cannon
124 - 11 Cannon
125 - 14 Cannon
126 - 17 Cannon
127 - 20 Cannon
128 - 23 Cannon
129 - 26 Cannon
130 - 29 Cannon
131 - 30 Cannon, 3 Battleship
132 - 6 Battleship
133 - 9 Battleship
134 - 10 Battleship, 3 Air Strike
135 - 6 Air Strike
135 - 9 Air Strike
137 - 12 Air Strike
138 - 15 Air Strike
139 - 18 Air Strike
140 - 21 Air Strike
141 - 24 Air Strike
142 - 27 Air Strike
143 - 30 Air Strike
144 - 3 Rapid Fire
145 - 6 Rapid Fire
146 - 9 Rapid Fire
147 - 12 Rapid Fire
148 - 15 Rapid Fire
149 - 18 Rapid Fire
150 - 21 Rapid Fire
151 - 24 Rapid Fire
152 - 27 Rapid Fire
153 - 30 Rapid Fire
154 - 3 Torpedo
155 - 6 Torpedo
156 - 9 Torpedo
157 - 12 Torpedo
158 - 15 Torpedo
159 - 18 Torpedo
160 - 21 Torpedo
161 - 24 Torpedo
162 - 27 Torpedo
163 - 30 Torpedo
164 - 3 Advanced Homing
165 - 6 Advanced Homing
166 - 9 Advanced Homing
167 - 12 Advanced Homing
168 - 15 Advanced Homing
169 - 18 Advanced Homing
170 - 20 Advanced Homing, 2 Suport Octo
171 - 5 Support Octo
172 - 8 Support Octo
173 - 11 Support Octo
174 - 14 Support Octo
175 - 17 Support Octo
176 - 20 Support Octo
177 - 3 Maple Warrior
178 - 6 Maple Warrior
179 - 9 Maple Warrior
180 - 12 Maple Warrior
181 - 15 Maple Warrior
182 - 18 Maple Warrior
183 - 20 Maple Warrior, 2 Elemental Amp
184 - 5 Elemental Amp
185 - 8 Elemental Amp
186 - 11 Elemental Amp
187 - 14 Elemental Amp
188 - 17 Elemental Amp
189 - 20 Elemental Amp
190 - 23 Elemental Amp
191 - 26 Elemental Amp
192 - 29 Elemental Amp
193 - 30 Elemental Amp, 2 Mind Control
194 - 5 Mind Control
195 - 8 Mind Control
196 - 11 Mind Control
197 - 14 Mind Control
198 - 17 Mind Control
199 - 20 Mind Control
200 - 1 Hero's Will, 2 Free points
Final skill set:
30 Cannon (Max)
10 Battleship (Max)
30 Air Strike (Max)
30 Rapid Fire (Max)
30 Torpedo (Max)
20 Advanced Homing (Max)
20 Support Octo (Max)
20 Maple Warrior (Max)
30 Elemental Amp (Max)
20 Mind Control (Max)
1 Hero's Will (Max)
2 Free points
Other possible builds:
Battleship Build A
1 Battleship
30 Canon
9 Battleship
30 Air Strike
20 Advanced Homing
20 Maple Hero
30 Rapid Fire
1 Elemental Amp
Battleship Build B
1 Battleship
1 Air Strike
1 Elemental Amp
30 Canon
9 Battleship
29 Air Strike
30 Rapid Fire
20 Advanced Homing
20 Maple Hero
Rapid Fire Build
30 Rapid Fire
30 Air Strike
20 Maple Hero
20 Advanced Homing
1 Battleship
30 Canon
9 Battleship
1 Elemental Amp
Air Strike Build A
30 Air Strike
1 Battleship
30 Canon
9 Battleship
20 Advanced Homing
20 Maple Hero
30 Rapid Fire
1 Elemental Amp
Air Strike Build B
30 Air Strike
30 Rapid Fire
20 Maple Hero
20 Advanced Homing
1 Battleship
30 Canon
9 Battleship
1 Elemental Amp
Really though, to be honest, with 4th job you just have to make do with what you have. The above builds are only guidelines to show what the best possible builds would be, although they obviously won't be able to be followed 100%. Almost all of the Captain's fourth job skills are really useful, so it's easy to be unique in this particular aspect. :P
4. Credits!
This guide was written by me, Shrapnel of kMS Culverin. I'd like to give a big thanks to everyone in the Sleepywood guild for being totally awesome people and for helping me anytime I needed it (also for their help in the training areas section). You guys are great. Also deserving a thank you is everyone who posted Valkyrie tips on Insoya.com, although they'll probably never read my guide, I would have been lost without all the information they've given me. And thanks to Bribery of SouthPerry.net & Sleepywood.net forums for some very useful insight that helped me to better my guide!
That's all, folks~!
If you're checking out this guide, you probably want to be a Gunslinger. GOOD CHOICE! Although our class does low numbers early on, the speed of each attack greatly makes up for it and the wide variety of original skills makes the Gunslinger an extremely fun class to play! A warning though, if you like seeing high damage, you should probably choose a different job. Although Gunslingers kill very fast and do good damage, we're not much of a flaunting class.. Until 3rd job! You'll start seeing some pretty decent damage come into play once you've a Valkyrie. You'll need a lot of patience to play a Gunner, but it will definitely pay off!
***Remember, all the builds, training areas and such are all just suggestions! You're definitely encouraged to be creative with your character; all of the information I'm providing here is only to help you train faster.
Well, let's get started then!
Contents
AP. AP Stats
1a. Useful Information for First Job
1b. SP Build (10-30)
1c. Training Spots (10-30)
2a. Useful Information for Second Job
2b. SP Build (30-70)
2c. Training Spots (30-70)
3a. Useful Information for Third Job
3b. SP Builds (70-120)
3c. Training Spots (70-120) *In progress*
4. SP Builds (120+)
5. Credits!
AP. AP Stats
As a Gunslinger, your primary stat is DEX and your secondary stat is STR, so you will want to roll the dice to get as close to 4 INT and 4 LUK as possible. The job advance at level 10 requires 20 DEX so you will want to raise that as quickly as possible, and afterward, keep your STR at the same level as your current level. (ie, if you're level 30, you should have 30 STR.) I would recommend adding 5 STR at levels x9 and x0 (ie, add 5 STR at level 29 and 5 STR at level 30.)
Because it's the secondary stat, STR should always be kept as low as possible. If you are able to receive STR from your equipment and still wear a level-appropriate weapon, do not add extra STR.
1a. Useful Information for First Job
As a first job Pirate, you will rely heavily on one-on-one attacks, as the only first job mob skill is a melee attack and Gunslingers are a ranged class. You are still able to use the mob skill (Somersault Kick) with a gun, but the damage will be a lot lower than your one-on-one damage with Double Shot.
A Gunslinger's damage during first job is very unstable. You will see many low numbers until you have maxed Mastery in second job. Your damage will eventually be a lot higher and more stable though, so it's nothing to worry about!
Skill book:
http://i35.tinypic.com/vs0yus.png
1b. SP Build (10-30)
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill
Level|Skill|Skill|Skill|Skill
10|1 Double Fire| | |
11|4 Double Fire| | |
12|7 Double Fire| | |
13|10 Double Fire| | |
14|13 Double Fire| | |
15|16 Double Fire| | |
16|19 Double Fire| | |
17|20 Double Fire|2 Dash| |
18|20 Double Fire|5 Dash| |
19|20 Double Fire|8 Dash| |
20|20 Double Fire|10 Dash|1 Quick Motion|
21|20 Double Fire|10 Dash|4 Quick Motion|
22|20 Double Fire|10 Dash|7 Quick Motion|
23|20 Double Fire|10 Dash|10 Quick Motion|
24|20 Double Fire|10 Dash|13 Quick Motion|
25|20 Double Fire|10 Dash|16 Quick Motion|
26|20 Double Fire|10 Dash|19 Quick Motion|
27|20 Double Fire|10 Dash|20 Quick Motion|2 Somersault Kick
28|20 Double Fire|10 Dash|20 Quick Motion|5 Somersault Kick
29|20 Double Fire|10 Dash|20 Quick Motion|8 Somersault Kick
30|20 Double Fire|10 Dash|20 Quick Motion|11 Somersault Kick
Final skill set:
20 Double Fire (Max)
20 Quick Motion (Max)
10 Dash (Max)
11 Somersault Kick
1c. Training Spots (10-30)
10-15
Snails / Slimes / Orange Mushrooms in HHG1
Slime tree in Ellinia
Orange Mushroom Garden (Hidden street one map west of HHG1)
Henesys PQ
16-20
Pigs (Mini dungeon or Rainbow Forest)
Green & Horny Mushrooms (Mushroom tree in Ellinia)
Henesys PQ
Ariant PQ (level 20)
21-25
Green & Horny Mushrooms (Mushroom tree in Ellinia)
Horny & Zombie Mushrooms (Ant Tunnel)
Crows (Jipang)
Sand Bunnies (Ariant)
Sand Moles (Ariant)
Kerning PQ
Ariant PQ
26-30
Wild Boars (Land of Wild Boar 1 or 2)
Horny & Zombie Mushrooms (Ant Tunnel)
Crows (Jipang)
Sand Bunnies (Ariant)
Sand Moles (Ariant)
Baby Cacti (Ariant)
Scorpions (Ariant)
Kerning PQ
Ariant PQ
***DON'T FORGET TO DO YOUR QUESTS!!***
Quests are a big part of MapleStory and can help you get your EXP a LOT faster! Also they will help you greatly with potions early on!
2a. Useful Information for Second Job
In second job you will start off by increasing that horrible minimum damage you have! Once you have a nice level of Mastery built up you'll notice your damage becoming a whole lot more stable. Also a noticeable difference will be the type of attacking you will be doing. Unlike first job where you focused on one-on-one attacks, second job will utilize your mobbing skills to their full potential! After maxing Mastery you will want to max Invisible Shot very quickly as it will be your new main attacking skill, but don't expect to remove Double Shot from your keys yet. Double Shot is still a very useful skill in second job and will often be used to help create mobs.
Invisible Shot - Your new mob skill
Invisible Shot is a very useful and unique skill. It functions a lot like an Arch I/L Mage's Chain Lightning attack, in that it hits monsters one-by-one in succession. The most it will hit at any time is 3 monsters. The cool thing about Invisible Shot is its unique range. Although it doesn't reach as far as Double Shot horizontally, it hits monsters slightly above and below your character. This helps GREATLY if you're training in Magatia where the monsters walk below platforms where you can stand and easily spam Invisible Shot.
Backstep Shot
Backstep Shot is a really unique skill, but there's a few misconceptions about it, one being that it's spammable; it's not. Backstep Shot can be used about once every 2 seconds. Also, like FJ, the distance that the skill will shoot you backwards increases as you level it up more, so you'll have a lot more distance with level 20 BS than with level 1. The distance increases with every 4 SP you place into it.
Skill book:
http://i35.tinypic.com/33pfzfd.png
2b. SP Build (30-70)
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill
Level|Skill|Skill|Skill|Skill|Skill|Skill|Skill|Sk ill
30|1 Invisible Shot| | | | | | |
31|1 Invisible Shot|3 Gun Mastery| | | | | |
32|1 Invisible Shot|6 Gun Mastery| | | | | |
33|1 Invisible Shot|9 Gun Mastery| | | | | |
34|1 Invisible Shot|12 Gun Mastery| | | | | |
35|1 Invisible Shot|15 Gun Mastery| | | | | |
36|1 Invisible Shot|18 Gun Mastery| | | | | |
37|3 Invisible Shot|19 Gun Mastery| | | | | |
38|6 Invisible Shot|19 Gun Mastery| | | | | |
39|9 Invisible Shot|19 Gun Mastery| | | | | |
40|12 Invisible Shot|19 Gun Mastery| | | | | |
41|15 Invisible Shot|19 Gun Mastery| | | | | |
42|18 Invisible Shot|19 Gun Mastery| | | | | |
43|20 Invisible Shot|19 Gun Mastery|1 Critical Gun| | | | |
44|20 Invisible Shot|19 Gun Mastery|4 Critical Gun| | | | |
45|20 Invisible Shot|19 Gun Mastery|7 Critical Gun| | | | |
46|20 Invisible Shot|19 Gun Mastery|10 Critical Gun| | | | |
47|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|3 Gun Booster| | | |
48|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster| | | |
49|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|3 Wings| | |
50|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|1 Backstep Shot| |
51|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|4 Backstep Shot| |
52|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|7 Backstep Shot| |
53|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|10 Backstep Shot| |
54|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|13 Backstep Shot| |
55|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|16 Backstep Shot| |
56|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|5 Wings|19 Backstep Shot| |
57|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|7 Wings|20 Backstep Shot| |
58|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| |
59|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 3 Fake Shot|
60|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 6 Fake Shot|
61|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 9 Fake Shot|
62|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 12 Fake Shot|
63|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 15 Fake Shot|
64|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|6 Gun Booster|10 Wings|20 Backstep Shot| 18 Fake Shot|
65|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|7 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
66|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|10 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
67|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|13 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
68|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|16 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
69|20 Invisible Shot|19 Gun Mastery|10 Critical Gun|19 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|
70|20 Invisible Shot|20 Gun Mastery|10 Critical Gun|20 Gun Booster|10 Wings|20 Backstep Shot| 20 Fake Shot|1 Throwing Bomb
Final skill set:
20 Invisible Shot (Max)
10 Critical Gun (Max)
20 Gun Mastery (Max)
20 Backstep Shot (Max)
20 Fake Shot (Max)
20 Gun Booster (Max)
10 Float (Max)
1 Throwing Bomb
2c. Training Spots (30-70)
30-35
Wild Boars (Land of Wild Boar 1 or 2)
Scorpions (Ariant)
Crows (Jipang)
Fire Boars (Burning Zone)
Teddies (Terrace Hall)
Cube Slimes (Magatia's Alchemist center, room 101)
Monster Carnival PQ
Ludibrium PQ (Level 35)
36-40
Fire Boars (Burning Zone)
Rumos and Triple Rumos (Magatia's Jenumist Lab, room 103)
Jr. Wraiths (Kerning Subway)
Retz (Helios Tower)
Sand Dwarves / Dark Sand Dwarves (Ariant)
Monster Carnival PQ
Ludibrium PQ
41-45
Iron Mutaes (Magatia's Alcadno Lab, room B-3)
Lanterns (Pine Forest 1, Jipang)
Retz (Helios Tower)
Sand Dwarves / Dark Sand Dwarves (Ariant)
Monster Carnival PQ
Ludibrium PQ
Elin PQ (Level 45)
46-50
Iron Mutaes (Magatia's Alcadno Lab, room B-3)
Lanterns (Pine Forest 1, Jipang)
Mithril Mutaes (Magatia's Alcadno Lab, room B-1?)
Monster Carnival PQ
Ludibrium PQ
Elin PQ
51-55
Roids (Magatia's Alcadno Lab, room C-1)
Lanterns (Pine Forest 1, Jipang)
Iron Mutaes (Magatia's Alcadno Lab, room B-3)
Straw Training Dummies (Mu Lung)
Golems (Golem Forest Mini Dungeon)
Orbis PQ
Elin PQ
56-70
Roids (Magatia's Alcadno Lab, room C-1)
Roids and NeoHuroids (Magatia's Alcadno Lab, room C-2)
Lanterns (Pine Forest 1, Jipang)
Mixed Golems (Forest of Golem)
Golems (Golem Forest Mini Dungeon)
Straw Training Dummies (Mu Lung)
Orbis PQ
***DON'T FORGET TO DO YOUR QUESTS!!***
Quests are a big part of MapleStory and can help you get your EXP a LOT faster! Also they will help you greatly with potions early on!
3a. Useful Information for Third Job
Third job brings about a total transformation in the Gunslinger's fighting style. You'll now switch from Invisible Shot mobbing to one-on-one combat with Triple Fire with the aid of some great summons and a new skill to incapacitate your enemy. Because of this change in style, you'll begin to see some very high numbers as a Valkyrie instead of the usual low Gunslinger damage.
Gaviota and Cooling Effect
Many people have made guides in the past that want you to get Gaviota before Cooling Effect. It's a very bad idea. Gaviota removes the stun from Fake Shot when it drops a bomb on a stunned monster but it doesn't remove CE's freeze. Because of this, I recommend getting Cooling Effect before Gaviota so you'll have something to incapacitate the enemy with. UPDATE: Octopus also removes the stun. Cooling Effect is 100% required to effectively train with summons.
Skill book:
http://i38.tinypic.com/24q8wzl.png
3b. SP Builds (70-120)
Jr. Newties Build
This build will allow you to train effectively on Jr. Newties starting at level 80. From 80 to 94 you will only be able to attack from the safe spot behind the rope because of your low level of Cooling Effect, but starting at level 94 you will have the option to train on the platform directly facing the middle grouping of Jr Newties. You'll be able to freeze the first Newtie and kill the first two.
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill
70 - 1 Triple Fire
71 - 4 Triple Fire
72 - 7 Triple Fire
73 - 10 Triple Fire
74 - 13 Triple Fire
75 - 16 Triple Fire
76 - 19 Triple Fire
77 - 20 Triple Fire, 2 Octopus
78 - 20 Triple Fire, 5 Octopus
79 - 20 Triple Fire, 8 Octopus
80 - 20 Triple Fire, 11 Octopus
81 - 20 Triple Fire, 14 Octopus
82 - 20 Triple Fire, 17 Octopus
83 - 20 Triple Fire, 20 Octopus
84 - 20 Triple Fire, 21 Octopus, 2 Cooling Effect
85 - 20 Triple Fire, 21 Octopus, 5 Cooling Effect
86 - 20 Triple Fire, 21 Octopus, 8 Cooling Effect
87 - 20 Triple Fire, 21 Octopus, 11 Cooling Effect
88 - 20 Triple Fire, 21 Octopus, 14 Cooling Effect
89 - 20 Triple Fire, 21 Octopus, 17 Cooling Effect
90 - 20 Triple Fire, 21 Octopus, 20 Cooling Effect
91 - 20 Triple Fire, 23 Octopus, 21 Cooling Effect
92 - 20 Triple Fire, 26 Octopus, 21 Cooling Effect
93 - 20 Triple Fire, 29 Octopus, 21 Cooling Effect
94 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 2 Gaviota
95 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 5 Gaviota
96 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 8 Gaviota
97 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 11 Gaviota
98 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 14 Gaviota
99 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 17 Gaviota
100 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 20 Gaviota
101 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 23 Gaviota
102 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 26 Gaviota
103 - 20 Triple Fire, 30 Octopus, 21 Cooling Effect, 29 Gaviota
104 - 20 Triple Fire, 30 Octopus, 23 Cooling Effect, 30 Gaviota
105 - 20 Triple Fire, 30 Octopus, 26 Cooling Effect, 30 Gaviota
106 - 20 Triple Fire, 30 Octopus, 29 Cooling Effect, 30 Gaviota
107 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 2 Fire Burner
108 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 5 Fire Burner
109 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 8 Fire Burner
110 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner
111 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 3 Homing
112 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 6 Homing
113 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 9 Homing
114 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 12 Homing
115 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 15 Homing
116 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 18 Homing
117 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 21 Homing
118 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 24 Homing
119 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 27 Homing
120 - 20 Triple Fire, 30 Octopus, 30 Cooling Effect, 30 Gaviota, 11 Fire Burner, 30 Homing
Final skill set:
20 Triple Fire (Max)
30 Cooling Effect (Max)
30 Octopus (Max)
30 Homing (Max)
30 Gaviota (Max)
11 Fire Burner
Kentaurus Skill Build
This build will allow you to train on Red and Black Kentaurus in Riprey during 7x and 8x. Cooling Effect is maxed early to get the most benefit from mobbing these freezable monsters and Octopus is added immediately after CE for the extra damage addition and to prepare for higher leveled training. Using this build, you'll still have the option to train with Cooling Effect, Octopus, and Triple Fire at Jr. Newties at level 94, but it makes you more suited for training on Kents until that time. The EXP may not be as fast using this method, but it will probably be a lot more entertaining. Your final skill set will be the same as in the Jr. Newties build.
Key:
Bold text = Skill you add points to on that level
Red text = Maxed skill
70 - 1 Triple Fire
71 - 4 Triple Fire
72 - 7 Triple Fire
73 - 10 Triple Fire
74 - 13 Triple Fire
75 - 16 Triple Fire
76 - 19 Triple Fire
77 - 20 Triple Fire, 2 Cooling Effect
78 - 20 Triple Fire, 5 Cooling Effect
79 - 20 Triple Fire, 8 Cooling Effect
80 - 20 Triple Fire, 11 Cooling Effect
81 - 20 Triple Fire, 14 Cooling Effect
82 - 20 Triple Fire, 17 Cooling Effect
83 - 20 Triple Fire, 20 Cooling Effect
84 - 20 Triple Fire, 23 Cooling Effect
85 - 20 Triple Fire, 26 Cooling Effect
86 - 20 Triple Fire, 29 Cooling Effect
87 - 20 Triple Fire, 30 Cooling Effect, 2 Octopus
88 - 20 Triple Fire, 30 Cooling Effect, 5 Octopus
89 - 20 Triple Fire, 30 Cooling Effect, 8 Octopus
90 - 20 Triple Fire, 30 Cooling Effect, 11 Octopus
91 - 20 Triple Fire, 30 Cooling Effect, 14 Octopus
92 - 20 Triple Fire, 30 Cooling Effect, 17 Octopus
93 - 20 Triple Fire, 30 Cooling Effect, 20 Octopus
94 - 20 Triple Fire, 30 Cooling Effect, 23 Octopus
95 - 20 Triple Fire, 30 Cooling Effect, 26 Octopus
96 - 20 Triple Fire, 30 Cooling Effect, 29 Octopus
97 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 2 Gaviota
98 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 5 Gaviota
99 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 8 Gaviota
100 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 11 Gaviota
101 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 14 Gaviota
102 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 17 Gaviota
103 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 20 Gaviota
104 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 23 Gaviota
105 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 26 Gaviota
106 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 29 Gaviota
107 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 2 Fire Burner
108 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 5 Fire Burner
109 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 8 Fire Burner
110 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner
111 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 3 Homing
112 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 6 Homing
113 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 9 Homing
114 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 12 Homing
115 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 15 Homing
116 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 18 Homing
117 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 21 Homing
118 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 24 Homing
119 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 27 Homing
120 - 20 Triple Fire, 30 Cooling Effect, 30 Octopus, 30 Gaviota, 11 Fire Burner, 30 Homing
Final skill set:
20 Triple Fire (Max)
30 Cooling Effect (Max)
30 Octopus (Max)
30 Homing (Max)
30 Gaviota (Max)
11 Fire Burner
3c. Training Spots (70-120) *In progress*
70-75
Roids and NeoHuroids (Magatia's Alcadno Lab, room C-2)
Wilder Boars (Elin's Ancient Boar map)
Mixed Golems (Forest of Golem)
Magatia PQ (71-85)
76-80
Death Teddies
Black and Red Kentaurus
Squids
Roids and NeoHuroids (Magatia's Alcadno Lab, room C-2)
Wilder Boars (Elin's Ancient Boar map)
Mixed Golems (Forest of Golem)
Magatia PQ (71-85)
81-85
Jr. Newties (Middle platform)
Black and Red Kentaurus
Death Teddies
Squids
Magatia PQ (71-85)
86-90
Jr. Newties (Middle platform)
Black and Red Kentaurus
Dual Ghost Pirates (With a party)
Spirit Vikings
Gobies
91-100
Jr. Newties (Horizontally across from the middle Newties starting at level 94)
Black and Red Kentaurus
Dual Ghost Pirates (With a party)
Spirit Vikings
Gobies
I'll update the training information as I learn it myself!
4. SP Builds (120+)
There's a lot of controversy over what skills are the best to raise first as a Captain. Here's a few possible builds to follow.
Key:
Red text = Maxed skill
Recommended build
120 - 1 Elemental Amp, 1 Air Strike, 1 Support Octo
121 - 1 Battleship, 2 Cannon
122 - 5 Cannon
123 - 8 Cannon
124 - 11 Cannon
125 - 14 Cannon
126 - 17 Cannon
127 - 20 Cannon
128 - 23 Cannon
129 - 26 Cannon
130 - 29 Cannon
131 - 30 Cannon, 3 Battleship
132 - 6 Battleship
133 - 9 Battleship
134 - 10 Battleship, 3 Air Strike
135 - 6 Air Strike
135 - 9 Air Strike
137 - 12 Air Strike
138 - 15 Air Strike
139 - 18 Air Strike
140 - 21 Air Strike
141 - 24 Air Strike
142 - 27 Air Strike
143 - 30 Air Strike
144 - 3 Rapid Fire
145 - 6 Rapid Fire
146 - 9 Rapid Fire
147 - 12 Rapid Fire
148 - 15 Rapid Fire
149 - 18 Rapid Fire
150 - 21 Rapid Fire
151 - 24 Rapid Fire
152 - 27 Rapid Fire
153 - 30 Rapid Fire
154 - 3 Torpedo
155 - 6 Torpedo
156 - 9 Torpedo
157 - 12 Torpedo
158 - 15 Torpedo
159 - 18 Torpedo
160 - 21 Torpedo
161 - 24 Torpedo
162 - 27 Torpedo
163 - 30 Torpedo
164 - 3 Advanced Homing
165 - 6 Advanced Homing
166 - 9 Advanced Homing
167 - 12 Advanced Homing
168 - 15 Advanced Homing
169 - 18 Advanced Homing
170 - 20 Advanced Homing, 2 Suport Octo
171 - 5 Support Octo
172 - 8 Support Octo
173 - 11 Support Octo
174 - 14 Support Octo
175 - 17 Support Octo
176 - 20 Support Octo
177 - 3 Maple Warrior
178 - 6 Maple Warrior
179 - 9 Maple Warrior
180 - 12 Maple Warrior
181 - 15 Maple Warrior
182 - 18 Maple Warrior
183 - 20 Maple Warrior, 2 Elemental Amp
184 - 5 Elemental Amp
185 - 8 Elemental Amp
186 - 11 Elemental Amp
187 - 14 Elemental Amp
188 - 17 Elemental Amp
189 - 20 Elemental Amp
190 - 23 Elemental Amp
191 - 26 Elemental Amp
192 - 29 Elemental Amp
193 - 30 Elemental Amp, 2 Mind Control
194 - 5 Mind Control
195 - 8 Mind Control
196 - 11 Mind Control
197 - 14 Mind Control
198 - 17 Mind Control
199 - 20 Mind Control
200 - 1 Hero's Will, 2 Free points
Final skill set:
30 Cannon (Max)
10 Battleship (Max)
30 Air Strike (Max)
30 Rapid Fire (Max)
30 Torpedo (Max)
20 Advanced Homing (Max)
20 Support Octo (Max)
20 Maple Warrior (Max)
30 Elemental Amp (Max)
20 Mind Control (Max)
1 Hero's Will (Max)
2 Free points
Other possible builds:
Battleship Build A
1 Battleship
30 Canon
9 Battleship
30 Air Strike
20 Advanced Homing
20 Maple Hero
30 Rapid Fire
1 Elemental Amp
Battleship Build B
1 Battleship
1 Air Strike
1 Elemental Amp
30 Canon
9 Battleship
29 Air Strike
30 Rapid Fire
20 Advanced Homing
20 Maple Hero
Rapid Fire Build
30 Rapid Fire
30 Air Strike
20 Maple Hero
20 Advanced Homing
1 Battleship
30 Canon
9 Battleship
1 Elemental Amp
Air Strike Build A
30 Air Strike
1 Battleship
30 Canon
9 Battleship
20 Advanced Homing
20 Maple Hero
30 Rapid Fire
1 Elemental Amp
Air Strike Build B
30 Air Strike
30 Rapid Fire
20 Maple Hero
20 Advanced Homing
1 Battleship
30 Canon
9 Battleship
1 Elemental Amp
Really though, to be honest, with 4th job you just have to make do with what you have. The above builds are only guidelines to show what the best possible builds would be, although they obviously won't be able to be followed 100%. Almost all of the Captain's fourth job skills are really useful, so it's easy to be unique in this particular aspect. :P
4. Credits!
This guide was written by me, Shrapnel of kMS Culverin. I'd like to give a big thanks to everyone in the Sleepywood guild for being totally awesome people and for helping me anytime I needed it (also for their help in the training areas section). You guys are great. Also deserving a thank you is everyone who posted Valkyrie tips on Insoya.com, although they'll probably never read my guide, I would have been lost without all the information they've given me. And thanks to Bribery of SouthPerry.net & Sleepywood.net forums for some very useful insight that helped me to better my guide!
That's all, folks~!